Early Experimentation with Digital Formats: Naughty Neighbors Testing Ways to Distribute Adult Content Before the Internet Revolution
In the late 1980s and early 1990s, Naughty Neighbors was at the forefront of experimentation with digital formats for delivering adult content, long before the internet made it possible for pornography to be easily accessed by everyone with an internet connection. One of their earliest experiments was creating a series of interactive video games that were distributed on floppy disks, which came bundled with each issue of the magazine. These games allowed readers to engage with the material in new ways, such as interacting with virtual versions of the models featured in the magazine and controlling their actions in various scenarios.
Another early experiment involved creating CD-ROM extras that could be included with issues of the magazine. These extras often featured additional photos and videos of models, behind-the-scenes footage from shoots, and other exclusive content not available in the main magazine. They also experimented with distributing digital downloads of issues through dial-up bulletin boards and early online services like CompuServe and Prodigy.
Naughty Neighbors was also one of the first magazines to create its own website, launching in the mid-1990s when the internet was still relatively new and most people didn't have access to high-speed connections. The website allowed users to view photos and videos from past issues of the magazine, as well as read articles about upcoming features and interviews with models. It also offered forums where fans could discuss the magazine and share their own stories and fantasies.
These early experiments helped pave the way for later innovations in digital distribution, such as streaming video and subscriptions to websites offering unlimited access to adult content. However, they also highlight how pornography has always been at the forefront of technological innovation, pushing the boundaries of what is possible and exploring new ways to deliver entertainment to audiences around the world.